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There are two major areas where Binary Domain attempts to innovate. The second thing Binary Domain has going for it is its mechanical experiments. The game also allows you to choose your squadmates, and in-mission dialog and actions vary depending on who you choose, which means both that there was a lot of writing done for this game and that you can get some variety on subsequent playthroughs. If you ever wanted a mix of Terminator, Blade Runner, and Metal Gear Solid complete with people ripping off their faces to reveal the robot underneath and nanomachines, well, it’s right here. It’s not Uncharted 4 or Last of Us quality but it makes for a fun B-movie tale that compliments the action well. It goes some interesting places from there, but though the script can be clunky and the characters are pretty predictable, it’s a fun and interesting story with lots of twists and turns and a heavy supply of long cut scenes that never bored me. Binary Domain tells the story of an international force of operatives, called a dust crew, going into Japan to investigate a robotics company that may be producing “Hollow Children,” or illegal robots that are indistinguishable from human beings. However, Binary Domain has some things going for it that make it an interesting and enjoyable experience despite its dated playstyle and various flaws. The environments are pretty small and limited by modern standards, the bosses are predictable to the point of seeming semi-scripted, and the weapons are mostly boring and repetitive (two assault rifles and a light machine gun that shoots like an assault rifle? You spoil me.) It has a tacked on multiplayer survival “horde” mode that nobody seemed to like.
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Playing it is a bit more awkward than any of those games, with cover-based shooting that never really feels great and clunky enemy movement and patterns. It’s a linear third person shooter heavily influenced by Gears of War and Uncharted, with a pinch of Vanquish for good measure. It is clear from playing Binary Domain that it is a game of from early 2012.
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